So why don’t we use this GameDiscoverCo newsletter to delve into what happened, and what lessons it might bring for us peasants? Rust’s $1 million daily haul - wha happen? ![]() Well luckily, Facepunch’s anarchic multiplayer gather, loot & build-’em'-up Rust (originally launched in December 2013!) has been living that dream in the post-holiday period. in one day? Maybe many, many years after your game originally came out? I think we all agree that’s a pleasant daydream. Wouldn’t it be nice to make $1 million gross on your Steam game.
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